#include "camera.h"
#include <stdlib.h>
#include "rect.h"
#include "point2.h"

Camera::Camera(){

	eye =NULL;
	rect =NULL;
}

Camera::~Camera(){

	delete eye;
	eye =NULL;
	delete rect;
	rect =NULL;
}


/*
float Camera::moveUp(float d){

	top +=d;
	bottom +=d;
	return d;
}

float Camera::moveDown(float d){

	top -=d;
	bottom -=d;
	return d;
}

float Camera::moveLeft(float d){

	left +=d;
	right +=d;
	return d;
}

float Camera::moveRight(float d){

	left -=d;
	right -=d;
	return d;
}
*/